Advanced Colonisation Strategies and Mechanics
Guide Navigation
- Basic Setup Guide
- Construction Process
- Building Your Colony
- Advanced Strategies (You are here)
- Economy and Expansion
- Hauling Tips & Tricks
- Reference Tables
Greetings, Commander!
Installation Prerequisites and Dependencies
Many installations in the colonisation system have specific prerequisites that aren’t explicitly stated in-game. Understanding these dependencies is crucial for efficient planning:
Installation Type | Required Prerequisite |
---|---|
Tourism Settlements | Any Satellite Installation |
Tourist Installations | Any Tourism Settlement |
Military Hubs | Military Installation (Vacuna, Alastor) |
Industrial Hubs | Mining Outpost Installation |
Security Stations | Relay Installation |
Research Stations | Bio Research Settlement |
Exploration Hub | Communication Station |
Failure to build prerequisites first will result in the game preventing you from constructing the dependent facility, potentially derailing your colonisation timeline.
First Installation Resource Surcharge
Your primary starport (first installation) requires significantly more resources than subsequent structures of the same type. This surcharge varies by tier:
Tier | Resource Surcharge |
---|---|
Tier 1 | +16% resources |
Tier 2 | +32% resources |
Tier 3 | +20% resources |
For example, a Tier 3 Ocellus Starport normally requires approximately 209,000 tons of commodities, but as a first installation, it would require about 250,800 tons – a difference of over 40,000 tons!
This surcharge makes the T3-first strategy even more resource-intensive than it initially appears.
System Attribute Maximization
Different installations have dramatically different effects on your system’s attributes. Here are the most impactful installations for each attribute:
System Attribute | Best Installation | Maximum Impact |
---|---|---|
Security | Military Hub | +10 |
Technology | Large Bio Research Settlement or Scientific Hub | +10 |
Wealth | Extraction Hub | +10 |
Standard of Living | Government Installation | +6 |
Development | Ocellus/Orbis Starport | +8 |
Population | Large Port | +10 (+10 Max Population) |
Strategic placement of these high-impact installations can dramatically shape your system’s development. For example, if you’re creating a high-tech research system, prioritizing Scientific Hubs and Bio Research Settlements will rapidly increase your technology level.
Construction Point Optimization
Not all Tier 2 installations are created equal when it comes to earning Tier 3 construction points:
Installation Type | Tier 3 Points Earned |
---|---|
Standard Tier 2 Installation | 1 |
Large Settlement (Agriculture/Mining/Industrial/Military/Bio/Tourist) | 2 |
This makes large settlements twice as efficient for earning Tier 3 points, allowing you to progress to advanced structures more quickly.
Known Game Issues and Workarounds
The colonisation system contains some known bugs and inconsistencies:
Installation Type Mismatches: Some installations appear correctly in the menu but build as different types:
- Eirene Satellite builds as a Scientific Installation
- Ichnaea Relay builds as a Communications Installation
Landing Pad Discrepancies: Several settlements advertise different landing pad sizes than what they actually provide in-game. Always verify the landing pad size before committing to a build.
Visual Rendering Issues: Some completed buildings may display differently in your system than what you originally selected. This is purely a visual issue and doesn’t affect functionality.
Always consult the Colony Planner Tool or DaftMav’s spreadsheet for the most current information before committing resources to construction.
Economy Development Strategies
Your system’s economy is determined by the cumulative effect of your installations. Each installation either establishes an initial economy type or influences the development of existing economies:
Economy Type | Key Installations for Development |
---|---|
High Tech | Scientific Hub, Research Installations, Bio Settlements |
Industrial | Industrial Hub, Industrial Settlements |
Military | Military Hub, Security Stations |
Agricultural | Agricultural Installations, Agricultural Settlements |
Tourism | Tourist Installations, Tourism Settlements |
Extraction | Extraction Hub, Mining Settlements |
Refinery | Refinery Hub |
Creating a focused economy by building complementary installations can maximize trade opportunities and system specialization. For example, a High Tech system benefits most from multiple research installations, while a Military system gains synergy from security stations and military outposts.